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Today is the last day in the countdown to the International Day of Peace.The theme of this year's Peace Day is "Together for Peace: Respect, safety and dignity for all," highlighting the concept of "togetherness" not only by laying down weapons but also by building bridges among communities.This led many to worry that violent video games might negatively affect young people, leading to violent acts.SFCG notes that worldwide more than half a billion people play video games for at least an hour a day; that there are 183 million players in the United States alone; that the number of hours spent by youth playing video games reaches up to 10,000 hours by the age of 21; that as documented by the Entertainment Software Rating Board, more than half of the games rated contain violence and out of which 90 percent are unsuitable for younger generations.Research by SFCG has showed that "the situation in Lebanon is no different from the above picture, with 95 percent of the youth currently playing video games".It is correct that those who produce educational games are obsessed with the message they want to pass on, forgetting the essence of gaming, which is "fun," thus the whole purpose of playing a video game is missed.
competitiveness meets resilience
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