Health

Gaming Disorder: WHO classifies new mental illness

GENEVA: The World Health Organization says compulsively playing video games now qualifies as a new mental health condition – a move that some critics warn may risk stigmatizing its young players. In its latest revision to an international disease classification manual, the U.N. health agency said that classifying “Gaming Disorder” as a separate condition will “serve a public health purpose for countries to be better prepared to identify this issue.”

Dr. Shekhar Saxena, director of WHO’s department for mental health, said WHO accepted the proposal that Gaming Disorder should be listed as a new problem based on scientific evidence, in addition to “the need and the demand for treatment in many parts of the world.”

Dr. Joan Harvey, a spokeswoman for the British Psychological Society, warned that the new designation might cause unnecessary concern among parents and said only a minority of gamers would be affected.

Others welcomed the move, saying it was critical to identify video game addicts quickly because they are usually teenagers or young adults who don’t seek help themselves.

“We come across parents who are distraught, not only because they’re seeing their child drop out of school, but because they’re seeing an entire family structure fall apart,” said Dr. Henrietta Bowden-Jones, a spokeswoman for behavioral addictions at Britain’s Royal College of Psychiatrists. She was not connected to WHO’s decision.

Bowden-Jones said gaming addictions were usually best treated with psychological therapies but that some medicines might also work.

Dr. Mark Griffiths, who has been researching the concept of video gaming disorder for 30 years, said the new classification would help legitimize the problem and strengthen treatment strategies. “Video gaming is like a non-financial kind of gambling from a psychological point of view,” said Griffiths, a distinguished professor of behavioral addiction at Nottingham Trent University. “Gamblers use money as a way of keeping score whereas gamers use points.”

He guessed that the percentage of video game players with a compulsive problem was likely to be extremely small – much less than 1 percent – and that many such people would likely have other underlying problems, like depression, bipolar disorder or autism.

 
A version of this article appeared in the print edition of The Daily Star on June 19, 2018, on page 6.

Recommended





Advertisement

Comments

Your feedback is important to us!

We invite all our readers to share with us their views and comments about this article.

Disclaimer: Comments submitted by third parties on this site are the sole responsibility of the individual(s) whose content is submitted. The Daily Star accepts no responsibility for the content of comment(s), including, without limitation, any error, omission or inaccuracy therein. Please note that your email address will NOT appear on the site.

Alert: If you are facing problems with posting comments, please note that you must verify your email with Disqus prior to posting a comment. follow this link to make sure your account meets the requirements. (http://bit.ly/vDisqus)

comments powered by Disqus

Advertisement

FOLLOW THIS ARTICLE

Interested in knowing more about this story?

Click here